I design, plan and manage creative technology projects. In each project, I contribute hard skills in 3D modeling, 3D printing,  animating, and game prototyping, and soft skills in project conceptualization, managing the team, and writing publications. Here are some recent projects with external links to their decks.

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MetaBow is a music Edtech company I co-founded with Roberto Alonso Trillo and which now includes some of my closest friends and favorite colleagues. We started by making a hardware sensor for the violin that could extract motion data without disrupting the shape and weight of the instrument. Now we are building educational games that can use this data to help students improve. With 25 million violin players worldwide, this is an exciting task! 

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Descendent is a performance for violin, dance and motion capture. It also integrates a motion synthesis algorithm that allows the dancer to perform with a digital version of herself, which generates new movements based on what it has learned from the unique style of this particular dancer (Singaporean dancer Sudhee Liao). This project was developed in collaboration with Dr Roberto Alonso Trillo and Dr Chen Jie.

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TreeGAN is a research project examining how machine learning might be integrated into 3D artistic pipelines. We explored a number of examples where generative adversarial networks can be trained on 3D datasets to produce new 3D objects and published trained models online for others to use. We also synthesised two new datasets - one of 3D trees based on art historical references and one of ruins, based on a simple randomised array made in Blender. This deck describes the process of the project and previews 

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My Ph.D research project was an examination of the form and function of computer game landscapes. This was a three-year funded project that I conducted between City University Hong Kong and IT University Copenhagen. The results of this research can be read across a number of academic publications on this website and an upcoming monograph to be published by Palgrave MacMillan.

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In collaboration with Dr. Roberto Alonso Trillo, I designed and constructed a cross-functional research laboratory in Hong Kong. We co-authored a successful funding application, and designed an equipment suite for machine learning, surround sound editing, VR, 3D design, and 3D printing. I designed the laboratory and its modular furniture so that it could be physically reconfigured to facilitate new research projects on a daily basis.